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Core of Innocence is a good old fashioned side-scrolling platformer game, playing in a similar vein to Castlevania: Symphony of the Night and Super Metroid. It has been in production for almost three years now (this May, actually). This is the fifth iteration over a ten year span of various attempts, learning, building, and improving upon the original concepts. Once complete, the game will be free for all to play, with the possibly of expanding later down the road. All the in-game artwork is original and hand drawn/sprited by me.
Currently, there are over 250 pieces of equipment to wear, 50 weapons to strike down your foes, 18 spells at your fingertips, along with several other key items to obtain that increase mobility and grant access to different areas. There are eight areas in Core of Innocence each with its own “theme”, bosses, enemies, items, and secret areas. There will also be 18 side-quests in the game to further expand upon the story and to get sweet loot upon completion!
The entire game world is all but finished. My current task is to complete all the enemies and bosses for the game, and then get them plugged in and tested. After I am happy with that, I’m going to give the game a once over and add doodads to spruce up the levels a bit and to bring more life to the game world. I also have a fantastic artist and animator working on opening and hopefully ending movies.The minimum requirements for decent playability is:
For best performance:
We are hoping to have it completed sometime in 2012!
It is a side-scrolling platformer, not dissimilar from Castlevania or Metroid.
The majority of the game is safe for all ages, however, there is a bit of nudity in the inventory and on a few of the monsters. The game does include several levels of censoring if you prefer to shut it off or hide the inventory character graphic entirely.
As of right now, it will be exclusively for PC. Who knows what the future holds though…
A casual gamer will most likely be able to beat it in about 10 hours. Hardcore gamers may beat it sooner than that, or much much longer if they are of the completionist variety and want to collect and complete everything
The music was written and composed by Aaron Boyer of Pudding Hat Games.
I am using Multimedia Fusion 2: Developer made by Clickteam
They are usually drawn by hand, and then converted into sprites using MSPaint, the editor in MMF2D as well as bits of Photoshop. Everything you see is original work.