Core of Innocence – update 3/27

March 27, 2012 No Comments by chaos680

Hey everyone! Its been a bit over a month since my last update here which means I have a good deal of progress to delve into! First off, I just wanted to relay the great news that our Kickstarter has passed with a grand total of 1,023 dollars, which was over 250% of our goal [...]

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Core of Innocence update 2/17

February 17, 2012 No Comments by chaos680

Hey everybody! Just a quick update to state that testing on the current enemy set is going awesome! The bug reports have been coming in and so far most of it has been really easy stuff to fix. We have also added in a new animation for double jumping as well as a new evasive [...]

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Core of Innocence update 1/28

January 28, 2012 No Comments by chaos680

Just got 40 enemies completed! I have some final tweaking to do to the AI’s and some quick edits here and there – but hope to have a test version out to my testers by Monday! Also, I had a meeting with Aaron last week about the music, and getting that all wrapped up – [...]

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Pudding Hat Games is 3 years old!

December 7, 2011 No Comments by chaos680

Hey everyone! First I’ll apologize for the delay in the update, as its been a good while. We had some technical difficulties with the site and it wasn’t letting us post anything. Got that all fixed and we are back up and runnin again! Three years ago Aaron and I were sitting in his office, [...]

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Progress update 10/3

October 3, 2011 No Comments by chaos680

Hey everyone, just a quick update on whats been going on with CoI – I’ve been working with any bit of free time I can get drawing and programming new enemies and getting them as bug free as possible. I have programmed an ‘arena’ so to speak in the game, so that my group of [...]

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Back to work!

September 7, 2011 No Comments by chaos680

Hey Everyone! I apologize for the lack of any updates or info on the game on the site here. As some of you may know, I had a kid recently so that has been eating a lot of my time. That, and I just needed a bit of time away from the game for a [...]

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CoI Update

May 20, 2011 No Comments by chaos680

Hey everyone! Just a quick update here – I know its been a while. I apologize for that but things have been crazy with my son being born! I am happy to announce though that the first enemies have been placed into the game! Things are still moving along but just a little slowly at [...]

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HWA!

February 23, 2011 No Comments by chaos680

Hey everyone, Figured it was about time for my monthly update again! I have some excellent news to deliver this time around, the game has been converted to use Hardware Acceleration (here on out referred to as HWA mode), versus just the standard mode of Multimedia Fusion. What this means for those of you who [...]

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CoI Update!

January 24, 2011 No Comments by chaos680

I do apologize, I didn’t realize it’s been well over a month since the last update! Things are still going very well on the production side. I’ve completed all the maps for all the areas now, and just some minor bug fixing and tweaking and I’ll be sending another build to my testing crew to [...]

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CoI – Game world complete!

December 8, 2010 No Comments by chaos680

Hey everyone! Sorry its been so long since posting – but a pretty big step in the progress today, I have finally completed getting the entire game world all sprited out and put together! I’m going to be getting the map system completed, and then will be sending out a private alpha world test to [...]

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