If you haven’t noticed from the flashy graphic above… Core of Innocence has been released!
December 7th. 8pm CST. That’s it folks. The release date and time for Core of Innocence! We even added a snazzy counter at the top of the page to count it down as we bring this thing to a close!
It’s very exciting times in the weeks to come for us, and since its been quite the ride we are thinking of hosting some form of release party, which if technology/internet allows we will be streaming the festivities live for anyone interested to come celebrate with us. I took the night off my real (and far less fun) job and everything, as I plan on celebrating hard. XD
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I’m happy to say that this morning I have released what is hopefully to be the FINAL BETA version for Core of Innocence! My bug/change tracking list is well over three hundred things now! I know that sounds like I was fixing a buggy mess of a game, but its actually not the case – most of those in that list are simple typos, to suggestions on how to better balance the game out.
SO. That being said… providing no major game breaking bugs show up in this last build, my plan for the next few weeks is as follows: Over the next week I will be preparing a ‘Press Build’ and getting my press kit ready to go, while fixing any final bugs that are reported.
Then, over the following few weeks we will get the artwork for the ending credits finally added to the game. Its coming along fantastically but I’ve sort of been keeping it secret as each piece is finished so there is something new for everyone on the actual game release. Lastly, any final polish and graphical edits will be added and we should be ready for launch!
Any finally, our release plan is to keep the game free with no DRM, as promised, but we are currently setting up a ‘pay what you want’ option on our site which will accept Paypal and Google wallet transactions. So then if people really enjoy the game experience we are offering, they can help contribute so we can keep making more games! And this time since I know what I’m doing… it shouldn’t take 12 damn years. Ha!
So, the good news today is that I released the Core of Innocence Closed Beta 04 today to my test group.
This was a big one! The enemy damage code was overhauled, over 150 bugs were stomped, some gameplay mechanics were smoothed out and several graphical elements added to give it that extra bit of ‘shine’. Over the course of the next two to maybe three weeks I will be waiting for any last bug reports to come in, and finish my progress on the AI fine tuning for one final beta build before release.
I completed my first 100% run in the game as well, collecting all weapons, equipment and spells and finding 100% of the secrets in game. It took me just under 6 hours which I think is pretty good considering I know the game pretty damn well and have lists of where to find everything. I probably died about 6 or 7 times, mostly due to me trying to fight bosses before I was ‘ready’ in terms of gear. One of the first reports I received back for this new build though, was that it was a lot easier to start the game now with the new equipment balances that I made on low tier equipment. So, that was good to hear.
So, check back in a couple weeks for another update as we get closer to release!
It’s been a helluva couple past weeks! I’ve been receiving some excellent game-play improvement suggestions, enemy difficulty balancing and several bug reports and I gotta say its great to see the game really coming together. The little extra bits of polish and tweaks make the game very enjoyable for even me to play, and I’ve been playing it for over ten years now, heh.
I have another couple hours of tweaks and edits to finish in today’s build and then I will be getting it out to the test group to hammer at for a while. As its being tested I’ll be working on finishing up a couple incomplete art assets and then come back to see if anything else cropped up in terms of bugs and balancing. So far its all been going great though, so crossing my fingers everything else continues to go as smoothly!