Not dead!

Monday, February 8, 2010

Filed under:Core of Innocence, Development Information

Hey everyone, just another quick update - had a bit of time today so I finished off another few rooms and tweaked the newest baddie to correct its movement as it was acting a bit wonky. I have a few college courses again so I don’t have the time I would LIKE to spend on CoI, but the project isn’t dead, I promise! :)

Over the next few days I hope to start working on the new area, the Mistral Plains. Have lots of background tiling to do but shouldn’t be too difficult, just time consuming. I spent some time trying to come up with a productivity ‘game plan’, so to speak - in that I think I am going to create the entire world, and worry about adding in bad guys as the final step. Right now the only really daunting task is getting all the pieces made and put together, and I almost have to be in two different mindsets for level design, and then to work on enemy AI. I think a completed game world will also help Aaron in completing the final few tracks of music needed, and allow for progress on that front also.

Stay tuned!

Progress!

Tuesday, January 5, 2010

Filed under:Core of Innocence, Development Information

Hey those of you who still check for updates on occasion! Just a quick update that progress as resumed after a small hiatus for classes and a small MMO addiction. ^_^; The break has also done well in having to come back and play some areas again, to fix some things I missed prior and make a few changes I wasn’t truly happy with.

I’ve been also posting a bit more on the facebook page for Core of Innocence so if you have a facebook account please become a fan and show your support! You can find the facebook page Here

New Core of Innocence Promo movie!

Thursday, September 17, 2009

Filed under:Core of Innocence, Gameplay Movies

Greetings everyone! Just wanted to showcase some of the work we’ve been doing, so I made this little movie to show some of our current progress! Enjoy!

Promo Movie for Core of Innocence

Another small update, I’m still working I promise!

Thursday, August 27, 2009

Filed under:Core of Innocence, Development Information

I apologize for the lack of updates but things are coming along great on the first area. Still wrapping up loose ends and things that arose with the graphics update for the UI, but things are still going very smoothly! I recently updated my enemy attacking code to be more modular so I can just plug in enemies and change a couple values so that is now a lot easier to work with and update, in addition to adding water to the game with splash particles! I’m quite excited about it actually, as it turned out much better than I was expecting! I put up a small handful of new screenshots for Core of Innocence, showcasing some of the new UI updates and changes. Enjoy! :D

Core of Innocence update

Sunday, July 26, 2009

Filed under:Development Information

Just a quick update to at least say that things are coming along and quite well I might add! We took about a month and completely overhauled all of the UI graphics and I must say it has improved the overall quality of the game tenfold! Still have a few things to wrap up but the first area is complete for the most part! Some new screens coming soon showcasing the new UI!

Fighting game engine example

Monday, June 22, 2009

Filed under:MMF2 Examples

mmficonFighting Game Engine Example New!
An example file on how to make a fighting game engine in MMF2. Note, this example just covers how to make a stable working fighting/beat ‘em up engine, and does not cover any AI for enemy combatants.

10-Key typing test example

Filed under:MMF2 Examples

mmficon10-key Typing Test Example New!
An example file that I created for my college. It’s a 10 key typing test program created to look like the actual test they use. It’s not commented as well as my other examples, but it should be enough to understand how it works.

Missile Command Example

Filed under:MMF2 Examples

mmficonMissile Command Example New!
An example file on how to create a missile command style game in MMF2, and this one comes with a few twists! - it has been very well commented and should be very easy for a beginner to follow.

Array Example

Filed under:MMF2 Examples

mmficonArray Example
An example file on how to work with the Array extension in MMF2 - it has been very well documented on how to load and save arrays, as well as writing values to the array and how to display them.

Breakout example

Filed under:MMF2 Examples

mmficonBreakout Example
An example file on how to create a basic ‘breakout’ (bat and ball) type game in MMF2, includes basic, intermediate and advanced examples - starting with the basicis of the bat ball and bricks, adding on that through each example adding things like lives, particles and powerups!