Core of Innocence is finished.
I have everything added into the game. All the treasures, monsters, quests, bosses, everything. It’s all in there. I have a three day weekend starting tomorrow where I will go through my bug list, and get as much cleaned up as possible. I also need to balance the enemies a litttttle bit because the enemies in the second ‘area’ are one-shotting me, which isn’t much fun. My goal is to have the beta out to my test group and the Kickstarter Backers Tuesday morning, Wednesday at the latest.
There are some final graphics that are waiting to be completed, mostly for the ending sequences, but the game itself otherwise plays through to ‘completion’. So in the beta you will see some ‘placeholder’ images while we finish up that artwork.
I’m not gonna lie, right now the game is quite difficult. On my first play-through so far, knowing where everything is ahead of time, I’m at about 15-18 hours (not completionist-ing it). A good deal of that was backtracking through levels to get items which required new ‘abilities’ to access certain areas, so I’m debating adding ‘key rooms’ similar to Castlevania: Symphony, to act as a mid stage ‘hub’ so to speak for each of the areas to at least cut down on travel time. I want the game to definitely feel adventure’y’ but not tedious from having to return to old locations time and time again.
During the duration of beta (probably a month or so depending on any further feedback) I will continue refining and balancing the game based on any feedback I get, shooting for a final release to the public in early October.